| handleDefendCommand(String[]) |   | 60% |   | 50% | 7 | 8 | 14 | 31 | 0 | 1 |
| isAttackPreconditionsValid(Country, Country) |   | 51% |   | 60% | 4 | 6 | 10 | 21 | 0 | 1 |
| buildCardSet(String[]) |   | 62% |   | 50% | 5 | 7 | 8 | 18 | 0 | 1 |
| handleAttackMoveCommand(String[]) |   | 68% |   | 50% | 5 | 7 | 6 | 26 | 0 | 1 |
| handleAttackCommand(String[]) |   | 84% |   | 77% | 4 | 10 | 5 | 38 | 0 | 1 |
| isAttackValid(Country, int, int, boolean) |   | 60% |   | 80% | 2 | 6 | 6 | 15 | 0 | 1 |
| isNumberOfPlayerValid() |   | 40% |   | 50% | 2 | 3 | 5 | 11 | 0 | 1 |
| handlePlaceArmyCommand(String) |   | 53% |   | 50% | 3 | 4 | 6 | 13 | 0 | 1 |
| enterReinforcement() |   | 60% |   | 66% | 2 | 4 | 3 | 9 | 0 | 1 |
| enterAttackPhase() |   | 60% |   | 66% | 2 | 4 | 3 | 8 | 0 | 1 |
| handleReinforceCommand(String[]) |   | 68% |   | 50% | 1 | 2 | 2 | 8 | 0 | 1 |
| handleGamePlayerCommand(String[]) |   | 75% |   | 50% | 3 | 5 | 3 | 11 | 0 | 1 |
| handleFortifyCommand(String[]) |   | 87% |   | 50% | 4 | 5 | 3 | 16 | 0 | 1 |
| showCurrentPlayer() |   | 94% |   | 87% | 1 | 5 | 2 | 22 | 0 | 1 |
| initPlayersUnplacedArmies() |   | 86% |   | 62% | 3 | 7 | 3 | 18 | 0 | 1 |
| handleMultipleFortificationCommand(String[]) |   | 95% |   | 70% | 3 | 6 | 1 | 13 | 0 | 1 |
| startRoundRobinPlayers() |   | 88% |   | 50% | 2 | 3 | 2 | 7 | 0 | 1 |
| attackResult(Country, Country) |  | 100% |   | 93% | 1 | 9 | 0 | 55 | 0 | 1 |
| populateCountries() |  | 100% |   | 87% | 1 | 5 | 0 | 28 | 0 | 1 |
| exchangeCard(String[]) |  | 100% |  | 100% | 0 | 2 | 0 | 9 | 0 | 1 |
| simulateAttack(GameBoardPlaying) |  | 100% |  | 100% | 0 | 4 | 0 | 17 | 0 | 1 |
| handlePlaceAllCommand() |  | 100% |  | 100% | 0 | 6 | 0 | 12 | 0 | 1 |
| getCurrentPlayer(boolean) |  | 100% |   | 90% | 1 | 6 | 0 | 11 | 0 | 1 |
| enterFortifyPhase() |  | 100% |   | 87% | 1 | 5 | 0 | 9 | 0 | 1 |
| turnToNextPlayer() |  | 100% |   | 75% | 2 | 5 | 0 | 10 | 0 | 1 |
| isGameEnded() |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
| endAttackPhase() |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| setEndOfGamePhase() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getCurrentPlayer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| GameController() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |