isCountryBelongToPlayer(Player) |   | 30% |   | 50% | 1 | 2 | 4 | 6 | 0 | 1 |
view(PrintStream, int) |   | 67% |   | 50% | 1 | 2 | 2 | 7 | 0 | 1 |
setConquerer(Player) |   | 79% |   | 50% | 3 | 4 | 1 | 10 | 0 | 1 |
moveArmies(Country, int) |  | 100% |  | 100% | 0 | 3 | 0 | 14 | 0 | 1 |
Country(Country, List, List) |  | 100% |   | 70% | 3 | 6 | 0 | 16 | 0 | 1 |
viewWithoutNeighbors(PrintStream, int) |  | 100% |  | 100% | 0 | 2 | 0 | 11 | 0 | 1 |
getNeighbors() |  | 100% |  | 100% | 0 | 3 | 0 | 7 | 0 | 1 |
setArmyAmount(int) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
isNeighboringCountries(Country) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
receiveArmiesFromUnPlacedArmies(int) |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
Country(int, String, Coordinate, Continent) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
placeArmy(Player) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
getOrder() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
increaseArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
decreaseArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
isConquered() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
viewWithoutNeighbors(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getSerializedOrder() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getConquerer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getContinent() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getArmyAmount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getCoordinate() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |