| isCountryBelongToPlayer(Player) |   | 30% |   | 50% | 1 | 2 | 4 | 6 | 0 | 1 |
| view(PrintStream, int) |   | 67% |   | 50% | 1 | 2 | 2 | 7 | 0 | 1 |
| setConquerer(Player) |   | 79% |   | 50% | 3 | 4 | 1 | 10 | 0 | 1 |
| moveArmies(Country, int) |  | 100% |  | 100% | 0 | 3 | 0 | 14 | 0 | 1 |
| Country(Country, List, List) |  | 100% |   | 70% | 3 | 6 | 0 | 16 | 0 | 1 |
| viewWithoutNeighbors(PrintStream, int) |  | 100% |  | 100% | 0 | 2 | 0 | 11 | 0 | 1 |
| getNeighbors() |  | 100% |  | 100% | 0 | 3 | 0 | 7 | 0 | 1 |
| setArmyAmount(int) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| isNeighboringCountries(Country) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| receiveArmiesFromUnPlacedArmies(int) |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
| Country(int, String, Coordinate, Continent) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| placeArmy(Player) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| getOrder() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| increaseArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| decreaseArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| isConquered() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| viewWithoutNeighbors(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getSerializedOrder() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getConquerer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getContinent() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getArmyAmount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getCoordinate() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |