setCurrentPhase(GamePhase) |   | 68% |   | 90% | 1 | 6 | 4 | 17 | 0 | 1 |
getHoldingCard(int) |   | 53% |   | 50% | 2 | 3 | 2 | 4 | 0 | 1 |
isChangePhaseAllowed(GamePhase) |   | 80% |   | 88% | 2 | 10 | 3 | 15 | 0 | 1 |
reconstruct() |   | 78% |   | 50% | 1 | 2 | 1 | 5 | 0 | 1 |
buildValidCardSets() |   | 98% |   | 83% | 2 | 7 | 1 | 26 | 0 | 1 |
lostOneArmy(Country, Player) |  | 98% |   | 50% | 1 | 2 | 0 | 11 | 0 | 1 |
reinforce(Country, int) |  | 97% |   | 66% | 2 | 4 | 1 | 9 | 0 | 1 |
attack(Country, Country, int, int) |  | 100% |  | 100% | 0 | 5 | 0 | 16 | 0 | 1 |
printDiceValues(int, int, int[], int[]) |  | 100% |  | 100% | 0 | 3 | 0 | 10 | 0 | 1 |
Player(Player) |  | 100% | | n/a | 0 | 1 | 0 | 14 | 0 | 1 |
exchangeCardSets(List) |  | 100% |   | 75% | 1 | 3 | 0 | 16 | 0 | 1 |
calculateReinforcementArmies() |  | 100% |  | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
furtherAttackPossible() |  | 100% |  | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
linkNextAndPrevious(List) |  | 100% |  | 100% | 0 | 4 | 0 | 9 | 0 | 1 |
getConqueredContinents() |  | 100% |   | 83% | 1 | 4 | 0 | 7 | 0 | 1 |
getConqueredCountries() |  | 100% |   | 83% | 1 | 4 | 0 | 7 | 0 | 1 |
getTotalArmies() |  | 100% |  | 100% | 0 | 2 | 0 | 7 | 0 | 1 |
isGameEnded() |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
getArmiesFromConqueredContinents() |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
fortify(Country, Country, int) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
Player(String) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
removeExchangedCards() |  | 100% |   | 75% | 1 | 3 | 0 | 8 | 0 | 1 |
getACardFromDeck() |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
setPreviousPlayer(Player) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
setNextPlayer(Player) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
setEndOfGamePhase() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
addCurrentPhaseAction(String) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
getArmiesFromAllConqueredCountries() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
attackMove(Country, Country, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setStrategy(Strategy) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setPlayerBeAwardCard(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setPlaying(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setUnplacedArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getStrategy() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isPlayerBeAwardCard() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getCurrentPhase() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getHoldingCards() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getCurrentPhaseActions() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getPreviousPlayer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getNextPlayer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isPlaying() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getUnplacedArmies() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |