| setCurrentPhase(GamePhase) |   | 68% |   | 90% | 1 | 6 | 4 | 17 | 0 | 1 |
| getHoldingCard(int) |   | 53% |   | 50% | 2 | 3 | 2 | 4 | 0 | 1 |
| isChangePhaseAllowed(GamePhase) |   | 80% |   | 88% | 2 | 10 | 3 | 15 | 0 | 1 |
| reconstruct() |   | 78% |   | 50% | 1 | 2 | 1 | 5 | 0 | 1 |
| buildValidCardSets() |   | 98% |   | 83% | 2 | 7 | 1 | 26 | 0 | 1 |
| lostOneArmy(Country, Player) |  | 98% |   | 50% | 1 | 2 | 0 | 11 | 0 | 1 |
| reinforce(Country, int) |  | 97% |   | 66% | 2 | 4 | 1 | 9 | 0 | 1 |
| attack(Country, Country, int, int) |  | 100% |  | 100% | 0 | 5 | 0 | 16 | 0 | 1 |
| printDiceValues(int, int, int[], int[]) |  | 100% |  | 100% | 0 | 3 | 0 | 10 | 0 | 1 |
| Player(Player) |  | 100% | | n/a | 0 | 1 | 0 | 14 | 0 | 1 |
| exchangeCardSets(List) |  | 100% |   | 75% | 1 | 3 | 0 | 16 | 0 | 1 |
| calculateReinforcementArmies() |  | 100% |  | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
| furtherAttackPossible() |  | 100% |  | 100% | 0 | 5 | 0 | 10 | 0 | 1 |
| linkNextAndPrevious(List) |  | 100% |  | 100% | 0 | 4 | 0 | 9 | 0 | 1 |
| getConqueredContinents() |  | 100% |   | 83% | 1 | 4 | 0 | 7 | 0 | 1 |
| getConqueredCountries() |  | 100% |   | 83% | 1 | 4 | 0 | 7 | 0 | 1 |
| getTotalArmies() |  | 100% |  | 100% | 0 | 2 | 0 | 7 | 0 | 1 |
| isGameEnded() |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
| getArmiesFromConqueredContinents() |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
| fortify(Country, Country, int) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| Player(String) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| removeExchangedCards() |  | 100% |   | 75% | 1 | 3 | 0 | 8 | 0 | 1 |
| getACardFromDeck() |  | 100% |  | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
| setPreviousPlayer(Player) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| setNextPlayer(Player) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| setEndOfGamePhase() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| addCurrentPhaseAction(String) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getArmiesFromAllConqueredCountries() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| attackMove(Country, Country, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setStrategy(Strategy) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setPlayerBeAwardCard(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setPlaying(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setUnplacedArmies(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getStrategy() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| isPlayerBeAwardCard() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getCurrentPhase() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getHoldingCards() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getCurrentPhaseActions() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPreviousPlayer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getNextPlayer() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| isPlaying() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getUnplacedArmies() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |