GameBoardPlaying() |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
reset() |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
setAttackingCountry(Country) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
setDefendingCountry(Country) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
setAttackerNumDice(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setDefenderNumDice(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setAlloutFlag(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setAttackMoveCmdRequired(boolean) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getAttackerNumDice() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDefenderNumDice() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAttackingCountry() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDefendingCountry() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isAlloutFlag() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isAttackMoveCmdRequired() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAttackingCountryName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getDefendingCountyName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |